Pravita, Aurora (2025) IMPLEMENTATION OF FIRST PERSON SHOOTER EDUCATIONAL GAMES ON 3D-BASED DAILY PRAYERS IN THE HOME FOR ELEMENTARY SCHOOL CHILDREN. S1 Undergraduate thesis, Universitas Darussalam Gontor.
Abstract
Islamic religious education has an important role in shaping children's character, especially in learning daily prayers in the home, conventional learning methods, such as lectures and memorisation, are often considered boring by elementary school students. This research aims to develop innovative learning media in the form of 3D-based educational games with the First Person Shooter (FPS) genre to teach daily prayers in the home environment. The game is designed for children aged 7-12 years, utilising Unreal Engine as the development platform. The case study was conducted on 4th grade students of SD Muhammadiyah 1 Krian. The research process followed the SDLC methodology of the waterfall model, including the stages of analysis, design, implementation, and testing. This game offers an interactive experience through exploration of virtual environments, interaction with 3D objects, and the challenge of finding daily prayers accompanied by text and audio. The test results showed a 100% success rate in the functionality test (black box), with 91% user satisfaction. Teachers and students considered this media effective in increasing students' interest in learning and understanding of daily prayers. This research shows that the use of educational games can be an effective alternative to support religious learning in a fun and interactive way. Further development is recommended to add narrative elements, reward systems, as well as integration of prayer audio features to increase the attractiveness of the game.
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